Meetings

Case Clinics

Case Clinics

Time frame:
Ongoing usage

Complexity: 4/5

Background & Purpose

A case clinic is a relaxed, semi-structured discussion where a peer group provides ideas and feedback to a question presented by one of the group. It’s a tool to use, as an individual, if you have a specific issue to bring for discussion relating to a current project. The host pitches a concrete question and the expectation is that a small group can provide feedback, perspective and answers within one relatively short session. These results may not be come out of a larger, more structured meeting.

Contact

Name: Christina Boldero
Email: christina@weboflife.nl

Posted by eepadmin in Practices
Pizza Evaluation Method

Pizza Evaluation Method

Time frame:

Punctual usage
Complexity: 1/5
More info: http://

Background & Purpose

This is a quick way of evaluating a workshop. Decide the criteria (ideally 8) that you would like to evaluate, e.g. quality of the output, trainers, atmosphere, accommodation and food. Then you draw a big circle on a flipchart and divide it into eight “Pizza Slices”and write the criteria on or around the slices. Then invite the participants to take a colored marker and put a dot on each pizza slice that represents their level of satisfaction. Close to the center is very satisfied, close to the edge is very dissatisfied.
More info: http://

Contact

Name: Michaela Hogenboom
Email: michaela@symbiose.li
Website: http://symbiose.li

Posted by zapierservice in Practices
Icebreakers & Energizers

Icebreakers & Energizers

Time frame:
Ongoing usage

Complexity: 1/5
More info: http://wilderdom.com/games/Icebreakers.html

Background & Purpose

Basically, those are short games or physical activities. It brings a good mood to the group. It makes it easier to get to know each other and to connect. It also enables a group to stay energized during a long day and to get energized again, for example after lunch. All of us know many of those games. It is always good to have a couple of them in mind. It is also always fun – after the ice is broken – to ask if someone from the group wants to introduce an energizer.
More info: http://wilderdom.com/games/Icebreakers.html

Contact

Name: Michaela Hogenboom
Email: michaela@symbiose.li
Website: http://symbiose.li

Posted by zapierservice in Practices
Mind Map

Mind Map

Time frame:
Ongoing usage

Complexity: 2/5
More info: https://en.wikipedia.org/wiki/Mind_map

Background & Purpose

A mind map is a graphic diagram that helps record, organize and summarize information during a meeting or a workshop. It visualizes the connections between different topics.
More info: https://en.wikipedia.org/wiki/Mind_map

Contact

Name: Anna D
Email:
Website: http://openspace-collective.com

Posted by zapierservice in Practices
Loomio

Loomio

Time frame:
Ongoing usage

Complexity: 3/5
More info: https://www.loomio.org/

Background & Purpose

Loomio is an online tool that allows larger groups to make democratic and inclusive decisions online in an easier way.
More info: https://www.loomio.org/

Contact

Name: Anna D
Email:
Website: http://openspace-collective.com

Posted by zapierservice in Practices
Who does what by when?

Who does what by when?

Time frame:
Ongoing usage

Complexity: 1/5
More info: https://goo.gl/wyVS9v

Background & Purpose

This might seem obvious, but sometimes at the end of meetings we reach agreements but we don’t define the action points to develop from them, expecting everyone will take some responsibility to make the decisions happen. Spending time during the meetings to define and prioritize next steps, the people responsible and by when these could happen will help keep your meetings and project progressing.
More info: https://goo.gl/wyVS9v

Contact

Name: Mercè
Email: merce@holon.cat
Website: http://www.holon.cat

Posted by zapierservice in Practices
Reframing

Reframing

Time frame:

Punctual usage
Complexity: 3/5
More info: http://

Background & Purpose

Remember who said this? “Problems cannot be solved by the same level of thinking that created them.” You are right, Albert Einstein.
Many times when we see things in one way (our natural understanding of a problem or situation) it is hard to see it in another way, and it requires from us a many times difficult but necessary paradigm shift.

If you browse online you will find many resources and tools to help you and your team shift the lens on a situation.

More info: http://

Contact

Name: Mercè
Email: merce@holon.cat
Website: http://www.holon.cat

Posted by zapierservice in Practices
Jour Fixe

Jour Fixe

Time frame:
Ongoing usage

Complexity: 2/5
More info: https://de.wikipedia.org/wiki/Jour_fixe

Background & Purpose

Due to the trend of digital nomadism, we sometimes lack face-to face time with each other. A Jour Fixe can be the simple agreement to work together at an agreed time and with agreed frequency. Teamwork will be fostered when all team members try to be present at the same time, for example for half a day a week. Meeting times can be reduced and work can become more efficient by applying this practice.
More info: https://de.wikipedia.org/wiki/Jour_fixe

Contact

Name: Michaela Hogenboom
Email: michaela@symbiose.li
Website: http://symbiose.li

Posted by zapierservice in Practices
Ping Pong Q&A Game

Ping Pong Q&A Game

Time frame:

Punctual usage
Complexity: 1/5
More info: http://

Background & Purpose

#The “ping pong Q&A” game will inevitably result in absurd, silly and often very meaningful input:

One person asks a question which needs to be answered without pause and minimal hesitation in exactly five words by all other participants. The game works especially well in pairs.

This restriction of five words and no thinking time causes some very curious effects including answers that are surprisingly deep and provocative.
More info: http://

Contact

Name: Mischa Altmann
Email: mischa@resonanz-austria.org
Website: http://resonanz-austria.org

Posted by zapierservice in Practices
The “Yes, and…” Game

The “Yes, and…” Game

Time frame:
Ongoing usage

Complexity: 1/5
More info:

Background & Purpose

The “Yes, and” game is an incredibly simple but effective way to get you out of a rut, to get your creative juices going, to generate ideas, to say things you always wanted to say but were scared to do so, etc.

One person starts off by stating an idea and then the next person says “yes, and…” and then simply adds their own idea. The pace should be quite fast and there’s no pausing allowed.

This will generate some obvious ideas, but as there is no space for critical reflection, the creative absurdity (and real innovation) starts to manifest.
More info:

Contact

Name: Mischa Altmann
Email: mischa@resonanz-austria.org
Website: http://resonanz-austria.org

Posted by zapierservice in Practices